AI Insights · Timothy · October 2024
Top 5 Co-op Games Performance in Norway Q3 2024
Discover the download, revenue, and active user trends for the top co-op games in Norway during Q3 2024, featuring insights from Sensor Tower.
In Q3 2024, the top five co-op games on the unified platform in Norway showcased varied performance metrics in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, reveals interesting trends for each of these popular games.
Brawl Stars from Supercell exhibited fluctuating revenue throughout the quarter, peaking at approximately $98K in the first week of July and experiencing a low of around $38K in mid-August. Downloads for the game started at about 5.6K in early July and gradually decreased, reaching around 3.6K by the end of September. Weekly active users remained relatively stable, with numbers hovering around 60K to 63K throughout the quarter.
Roblox by Roblox Corporation maintained a strong revenue stream, starting the quarter with $101K and closing with $111K at the end of September. The game saw a consistent download pattern, beginning at 4.3K and ending at 4K, with a slight dip mid-quarter. Weekly active users experienced a decline from approximately 351K in early July to 305K by the end of September.
Whiteout Survival from Century Games Pte. Ltd. saw a varied revenue trend, starting at $49K and peaking at $72K in early September. Downloads showed a downward trend, beginning at 6.4K and dropping to 3.2K by the end of September. Weekly active users remained steady, ranging from about 22K to 21K throughout the quarter.
Township by Playrix experienced a consistent revenue increase from $27K in early July to $29K in mid-September, before settling at $26K by the end of September. Downloads varied, peaking at 3.8K in late July, and closing at 3.5K at the end of the quarter. The game's weekly active users increased slightly from 18K at the start of July to 21K by the end of September.
Pokémon GO by Niantic, Inc. had a notable revenue spike to $294K in the second week of July, with fluctuations throughout the quarter, ending at $130K in the last week of September. Downloads remained stable, starting at 2K and slightly decreasing to 1.7K by the end of the quarter. Weekly active users showed a slight decrease from 94K in early July to 102K by the end of September.
For more detailed insights and analytics on app performance, visit Sensor Tower.